Augmented Reality for Robotic Interaction \ Pyry Matikainen \ Personal Robotics Lab
Augmented Reality on Project Tango for Indoor Navigation \ Pyry Matikainen \ Personal Robotics Lab
Panoramic Stereo Video Capture for Head-Mounted Displays \ Pyry Matikainen
HERB/Human interaction \ Personal Robotics Lab
HERB opens an Oreo \ Personal Robotics Lab
Laser scanning for bridge inspection \ Ji Zhang \ ARIA Project
Laser scanning for bridge inspection \ Luke Yoder \ ARIA Project
Semantic modeling of laser scan data \ Zhizhong Li \ ARIA Project
Room-specific Roomba optimization \ Pyry Matikainen
This will be updated soon.
When: April 6th, 2015 4:30 PM
Where: IDeATe@Hunt Studio A (located in Hunt library basement)
As CTO for the Autodesk platform group, Brian Mathews spends his days scouting technologies poised to change how people imagine, design and create their world. A popular and compelling commentator on disruption and innovation, what he is excited about today is reality computing—the convergence between technologies for capturing physical information digitally and expressing digital information physically. Think laser scanning, machine vision, and photogrammetry meet 3D printing, augmented reality and robotics.
Just as the digitization of sound and images changed the world of music and media, the digitization of the physical world is poised to change the world of physical stuff—including the design and production of everything from viruses to environments to entire regions.
Join us as Brian shares research from across the globe on the myriad technologies contributing to this disruptive idea—from the imagining of blockbuster films like Gravity, Tron: Legacy and Avatar through the digital fabrication of entire environments.
Carnegie Mellon University and Autodesk are proud to announce a collaborative studio in the developing field of reality computing. The first iteration of the studio will focus on the use of reality computing technologies in a home setting. This studio course, 'Reality Computing: The Adaptive Home', will be open to cross-disciplinary masters students and advanced undergraduates. Future iterations of the course will focus on other topics within reality computing.