The 'smart home', long a dream of science fiction writers, technologists, and futurists alike, is a a concept that predates the digital computer. And although pneumatic tubes and food pills have long since given way to ubiquitious computing and the internet of things, the core vision of a home with agency, one that could respond to its inhabitants' needs, has remained.
The adaptive home goes beyond the smart home to consider not only networked appliances but the problem of applying modern computational capabilities to tailor houses to their inhabitants, not only by retrofitting existing dwellings but also by informing design decisions during the construction process itself.
The adaptive home challenges us to structure technology in the home around the needs and capabilities of its inhabitants, rather than demanding that users adapt themselves to the capabilities of technology. There is no networked toaster in the adaptive home.
Emerging technologies in 3d reconstruction and augmented reality are giving architects new ways to design and visualize their projects. In this iteration of the reality computing course, we will investigate how these reality computing technologies can be used to accelerate the journey from concept to construction.
Much of America's infrastructure is an aging patchwork dating back to the 1950's. This iteration of the reality computing course will focus on how reality computing can be used to monitor and maintain this infrastructure.